Linux present's Travian Evolution Bot. [email protected] Intro: Travian is a very fun game.
Extra tools for the travian T4 - It was the first script for the T4 version. It includes: Attack builder, Crop finder, Elephant finder, Multiple recipients, forum pager. Travian tactics ( traviantactics ) home page for travian bot ( travian web bot ). Download script. Bot is in the same language as travian server.
But sometimes is very boring to start building everything again, and that it very 'time consuming'. To keep playing, im making this helper. This way I go watch a movie, swim in the sea, go out with friend, and still never get a yellow ball in my alliance, or never my evolution. So to the repetitive tasks that require none or very small A.I.
This bot helps a lot. Also, This bot dont make the tactic alone. You will still be able to do your personal tactic and strategy. NOTE: IF YOU USE THIS BOT WHILE YOU PLAY WITH ANOTHER BROWSER THE BOT WILL GET CONFUSED! The same will happen if you have a sitter, and he plays while the bot is auto=on!
![Travian Server Script Downloader Travian Server Script Downloader](/uploads/1/2/5/5/125517378/820461100.jpg)
Thank you Dumbledor. I'm recieving a lot of requests, so I uploaded new Screenshot and a hosted Demo, for 1 village accounts only! Beta testers needed! Kind regards, Linux EDIT: This script wont send the Login data to any other location. You can test it using Wireshark, or other sniffing tool. THIS SOFTWARE DOESNT HAVE ANY FORM OF SPYWARE,VIRUS,TROJAN OR ANY OTHER MALWARE!!!
If you dont like to run.exe script without the source, create a new travian account, and test it with that account! But dont post to say you wont run it! Edited May 12, 2008 by Linux.
Travian is a browser-based, massively multiplayer, quasi-real-time strategy game, developed and maintained by a German team dedicated to its upkeep. TravianThe game represents a conflict between a multitude of player controlled empires. The goal is to build up economic and military power through the development of land and construction of buildings and armies; each activity taking upwards of 10 minutes. Upon creating your account, you choose to be represented by either Romans, Teutons, or Gauls; each with their own strengths and weaknesses. The game itself is also free to play, but if you choose to purchase a 'plus' account then you are granted a laundry list of features which don't grant numerical benefits, but do allow for easier play and more informed decisions. For additional details about the game play itself, check out the tutorial found here. Analysis: Travian is one of the most balanced, long-term, browser-based games that also includes player conflict that I've seen.
In addition, it puts Web 2.0 technology to good use and therefore has implications for the future of web game development. Efficient use of AJAX and PHP makes for a smooth play experience, and when combined with reasonably balanced, if slow, game play; it's no surprise that Travian has the following that it does. On that note, I will warn you that the game is slow, and tedious at times, so it works best when taken as a background activity. But as you build up your empire you'll find more and more details to spend your time on as your war-like neighbors make themselves known and you begin to manage more than one village.
If you have any other questions, check out the FAQ and important information forum found here. In conclusion, if you're in the mood to try something a bit more long-term and strategic than the usual fare, while still maintaining those browser-based sensibilities, then give Travian a try. Doesn't work for me at all, every time i try to add an account it says 'AutoIt error on line -1: Error: Array variable has incorrect number of subscripts or subscript dimension range exceeded.' In the login folder, edit the ini with your nickname.
It should look like this: userData Site=Login=Nickname Pass=password Tribe=Teuton note the slash / at the end. ALSO 1 - you can try opening the IE browser 2 - login in the server with the desired nickname 3 - without logout, open the bot with the same server and nickname, it should bypass the login function.
Pls reply with your progress. Sorry, I didnt understand your question. The user can use the bot browser to play. This sould be only when AUTO = OFF Also, when the clicks a link, the status will go to USER IS NAVIGATING, and will way until the brower reads all the new page, then check all its data. I hope to have awnsered your question. Kind regards sorry for my english.
I want code when user the clicks a link, the status will go to USER IS NAVIGATING you make similar? If $oIE.LocationURL $prevlink then $prevlink = $oIE.LocationURL GUICtrlSetData($label, 'user navigating') endif. Or exist function for detect when user navigating? Revision 34 Fixed a bug with field tree context menu added icons for the tree. Added color to the list of the queue, and field tree, acording to the resources needed. Fixed several bugs that crashed the bot.
Added more @error checks, do the bot keep working without crashing. Added language for Slovenia(SI) and Finland (FI) (need test and some work) Fixed a bug with the 'USER IS NAVIGATING' status. Now will only check the new site if the URL is diferent. Added Save and Load. Should now save and load all the building queues, Auto resources, Escape coords, etc. Topic demo will be hosted in revision 35.
New revision: Revision 35 Added UNICODE for the language.txt Added (.ba)Bosnia and Herzegovina, (.bg) Bulgaria,(.ch) Switzerland and (.cat) Catalan Language (Thank you a lot JSmith2!) Added Build from level 0 inside the village. THE BOT DONT CHECK FOR THE BUILDING REQUIREMENTS! Added a Listview for the building List, with colors and context menu. Changed Func Login a little.
Gui is now more smooth. Removed Sleep from main func, and removed a glitch in the tree view.
$MaxVillage is set for 30, before was 20. If you need more villages talk with me. Added a link in the first post to download this revision.
The entire list of bugs handled in this release is also available via the on GitHub. If you are using this version and notice problems, it's best to let us know at (and be clear that it's with this version). New features:. Automatic update support.
Per-user include/exclude/match settings Warning! For the first time, automatic updates will destroy local edits made since install time. After that point, we track both install time and edit time and will not overwrite edits-since-install with new automatic updates.
Unfortunately we weren't tracking this information until the feature was added. The entire list of bugs handled in this release is also available via the on GitHub. If you are using this version and notice problems, it's best to let us know at (and be clear that it's with this version).
Fixed bugs:. Better importing of partial or corrupted backups. Correctly display script data when switching from one to another. Correctly display uninstallation of even the last script. Correctly handle removal of an @icon from a script. New features:. The script editor interactively downloads newly referenced remote resources, and more clearly handle download errors.
The entire list of bugs handled in this release is also available via the on GitHub. If you are using this version and notice problems, it's best to let us know at (and be clear that it's with this version). Fixed bugs:. Scripts with icons or resources could sometimes fail to save, including when only the enabled/disabled status changes. (, ) New features:.
Script editor will prompt, when closing with unsaved edits. Support for backup and restore of installed scripts.
(With very limited support for importing ViolentMonkey and TamperMonkey backups.). Many improvements to the Monkey Menu. (, ) This release version is actually '4.4.0' due to a user error with the Mozilla Add-ons site (and a subtle interface quirk it has). The entire list of bugs handled in this release is also available via the on GitHub. If you are using this version and notice problems, it's best to let us know at (and be clear that it's with this version). Fixed bugs:.
The openinbackground feature of GM.openInTab works correctly. Installation of user scripts works even from sites with strict Content Security Policies, like GitHub. New features:.
Even 'forbidden' headers (e.g. Cookie, Host, User-Agent) may be specified when calling GM.xmlHttpRequest. Interface strings are translated into multiple languages. Greasemonkey will not install scripts while disabled. Monkey menu has new Firefox-native look and feel. New scalable icon.
![New travian servers New travian servers](http://www.arena-top100.com/screens/www.gamesps.net.png)
The entire list of bugs handled in this release is also available via the on GitHub. If you are using this version and notice problems, it's best to let us know at (and be clear that it's with this version). Fixed bugs:. Use of the magic TLD is now reflected correctly in the monkey menu user script list. Privileged API handlers will now refuse to continue without the appropriate @grant entry. Native xmlHttpRequest now handles URLs relative to the page correctly. When globally enabling/disabling Greasemonkey, this setting is saved across Firefox restarts.
New features:. Firefox for Android is marked compatible. Improved keyboard accessibility of the Monkey Menu. Added a save button to the user script editor (Ctrl-S still works). User scripts will execute on local file:///s. The script install dialog appears in a dialog, not a browser tab. When the UserScript block contains an unrecognized key, the entire key name is indicated in the warning message.
The entire list of bugs handled in this release is also available via the on GitHub. If you are using this version and notice problems, it's best to let us know at or (and be clear that it's with this version). Fixed bugs:. For GM.xmlHttpRequest, set the finalURL and support onprogress. Update @match handling to be consistent with pre-existing behavior. (, ).
Handle user scripts that end with a comment. Fix changing @noframes in the user script editor. New features:.
The 'save' action in the user script editor is platform natural. Add a 'new script' feature, for creating a new user script from scratch. The script list in the monkey menu is split into 'active' and 'inactive' sections.